// Assign attribs to groups
// Assign items to groups

// upgrades.txt
"upgrades"
{
	// ITEM UPGRADES
	// Attributes generated by these will be attached to the chosen item.
	// This means the player can potentially invest in the same attribute on multiple items. 
	// Best to not use passives that affect player stats, because they'll stack on the player.
	"ItemUpgrades"
	{
		
		"1"
		{
			"attribute"	"airblast cost decreased"
			"icon"		"achievements/TF_PYRO_REFLECT_PROJECTILES"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.05"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"150"
		}
                      
                               "3"
		{
			"attribute"	"mult airblast refire time"
			"icon"		"achievements/TF_PYRO_REFLECT_PROJECTILES"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.05"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"150"
		}

                                 "4"
		{
			"attribute"	 "deflection size multiplier"    
			"icon"		"achievements/TF_PYRO_REFLECT_PROJECTILES"
			"increment"	"0.25"			// 15% reduction
			"cap"		"9.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"250"
		}

                                

                                 "5"
		{
			"attribute"	 "flame life bonus"       
			"icon"		"achievements/TF_PYRO_BURN_RJ_SOLDIER"
			"increment"	"0.25"			// 15% reduction
			"cap"		"5.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"250"
		}

                       
                             

                                  "7"
		{
			"attribute"	 "reveal disguised victim on hit"
			"icon"		"achievements/TF_PYRO_ACHIEVE_PROGRESS1"
			"increment"	"1"			// 15% reduction
			"cap"		"1"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"200"
		}

                                 "7"
		{
			"attribute"	"extinguish restores health"
			"icon"		"achievements/TF_PYRO_ACHIEVE_PROGRESS1"
			"increment"	"25"			// 15% reduction
			"cap"		"800"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"50"
		}

                            

                                   

                                
                                       

	}
                 

	// PLAYER UPGRADES
	// Attributes generated by these will be attached to the player.
	"PlayerUpgrades"
	{
		

                      
                     


                                 "2"
                                      /////////////////Ultimate///////////////
		{
			"attribute"	"dmg taken from fire reduced"
			"icon"		"achievements/TF_PYRO_ACHIEVE_PROGRESS1"
			"increment"	"-0.25"			// 15% reduction
			"cap"		"0.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"2000"
		}

                                

                               

                                    
                               
                                
                                
		
                                 

                                         
	}
}
